Logan Barrett

Board game

Spirit Island

★★★★★ · May 30, 2026 · Logan Barrett

Box art for Spirit Island

Somebody tried to explain Spirit Island to me at a game night once, fifteen minutes in I didn’t understand a single mechanic, and I almost walked away from the table. Glad I didn’t. It’s dense in a way that front-loads all its confusion into session one and then rewards you steadily after that, which is a rare shape for a game to take.

The invader deck is fully procedural, same cards in the same order every time you see them, and once that clicked for me the whole cooperative puzzle reframed itself. You’re not reacting to an unpredictable AI, you’re solving a knowable pattern with your spirits’ combined powers, timing abilities that trigger before invader actions against ones that trigger after, which sounds fussy on paper and feels like a proper heist plan at the table once your group gets it.

I haven’t moved past the base difficulty level yet, months in, and I’ve made peace with that. Some reviewers describe the default difficulty arc just not clicking for them even after a dozen plays, and I get it, there’s a real skill ceiling here that a casual group might bounce off before reaching. I’m fine staying on the lower rungs, the puzzle is still plenty at that level for me.

No miniatures, spirit boards and presence discs mostly, but the board art is genuinely gorgeous, the kind of thing I’ve left set up on the table an extra day just to look at. Doesn’t pack down small though, this is a shelf game, not a travel game, the board and the growing pile of expansion content make sure of that.

Five stars, and I already know Jagged Earth is next on my list once I’ve squeezed more out of the base spirits.

#boardgames #5outof5 293 words