Logan Barrett

Welcome!

My name is Logan Barrett, and this is my personal website.

Take a look around, learn some more About me, read my reviews of board games and books, or feel free to Contact me if you like!

Illustrated portrait of Logan Barrett

Latest Posts

  • Illustrated portrait of Logan Barrett

    Why I Won't Play a Game Solo

    Aug 21, 2026

    I own three games with dedicated solo modes and I've never once played any of them by myself, and I finally sat down to work out why.

  • Cover of Candide

    Candide

    Aug 20, 2026

    A short, brutal, genuinely funny demolition of the idea that everything happens for a reason, and I read it in one sitting out of pure spite for the philosophy it's mocking.

  • Cover of The Core of the Sun

    The Core of the Sun

    Aug 19, 2026

    A Finnish dystopia about selective breeding for femininity, told partly through fake government documents, and it's about chili peppers in a way I did not expect going in.

  • Illustrated portrait of Logan Barrett

    The Library Branch on Coldwater Road

    Jul 21, 2026

    Most of what my book club reads comes from one specific branch, and the two women who run the request desk know my hold list better than I do.

  • Illustrated portrait of Logan Barrett

    The Rating I Went Back and Changed

    Jul 16, 2026

    I gave Heat: Pedal to the Metal four stars the week I finished writing about it, then quietly agreed with myself a month later that it should have been a three.

  • Cover of Steps to an Ecology of Mind

    Steps to an Ecology of Mind

    Jul 4, 2026

    A collection of essays by an anthropologist, psychiatrist, and biologist all at once, tied together by metalogues I now reread on purpose.

  • Box art for Scythe

    Scythe

    Jun 24, 2026

    An engine building game wearing area control's clothes, gorgeous on the table, and the faction abilities are noticeably uneven at different player counts.

  • Box art for Forbidden Stars

    Forbidden Stars

    Jun 18, 2026

    Warhammer 40k dudes-on-a-map with an order-stacking system that punishes you slowly instead of all at once, which I like more than I expected to.

  • Box art for Mechs vs. Minions

    Mechs vs. Minions

    Jun 16, 2026

    A programming co-op with a legacy streak, box production that's basically a marketing event unto itself, and mission difficulty that swings around more than I expected.

  • Box art for Spirit Island

    Spirit Island

    May 30, 2026

    A cooperative game where the win condition is watching invaders slowly run out of places to stand, and the brain burn is completely earned.

  • Box art for Dune (GF9, 2019)

    Dune

    May 27, 2026

    Winning a fight in this game is supposed to feel good and it usually doesn't, which sounds like a design flaw until you realize that's the entire point.

  • Cover of Schild's Ladder

    Schild's Ladder

    May 18, 2026

    Greg Egan turns an entirely new universe with its own made-up physics into something like a game of life, and my math background wasn't quite enough to keep up.

More Posts >

Ongoing Projects

10 board game reviews · 10 book reviews · 10 personal essays — still adding to all three, roughly whenever I finish something worth writing up.